Trancy - YouTube AI Phụ đề song ngữ & Trình dịch ngôn ngữ Pro (2024)

So before we get started,

just that this game is something that a lot of you probably didn't think I would ever talk about on multiple levels.

And I can guarantee that some of the takes I have in this will be the exact opposite

of what a lot of fans of the game think about.

Just know that this is going to be a ride.

Hold on tight boys, because we're going into that wild pale yonder.

There is nothing, only warm primordial blackness.

Like I lied, but You're conscious, for me.

Like Like I You know how to do the sinker, Greg.

I lied.

I lied.

I lied.

I I I've come to the water and have a safe day.

I want to you an offer to offer.

And I have a free gift.

I am a tribute to humanity and to a city.

It's much time that read the letter to their adversary.

And for the record?

No, I didn't do it.

Do you remember the scent of your childhood?

Capitalism is the worst economic system, except for all the others.

That's a from Winston Churchill.

And really, it's sort of a thesis statement for this big-ass video.

You Disco Elysium is a game that is pretty hard to describe.

Now that's hard to summarize, it's a CRPG created by a bunch of Estonians who moved to England.

It's about a schizophrenic detective trying to keep his mental state together while weaving through a dangerous conspiracy in a slum city,

beaten down by a failed communist revolution and horrid crime rates with a noticeable crime.

to it, Disco Elysium does whatever it can to stand out from the crowd and set itself apart from a lot of other CRPGs.

Instead of dealing with moral alignments like something like Baldur's Gate or Pathfinder would have,

you have voices in your head pushing you to different vices or temptations,

whether it's doing drugs, drinking, smoking, hitting on women, stealing money from people, outright joining a political audience.

ideology.

The protagonist is beset on all sides by distractions and roadblocks that keep trying to pull him away from his job,

and it's your job to somehow balance all of this and find the truth behind what's going on in the sh*thole known as Revashol.

It's not easy, by any means.

You have corrupt union workers acting as glorified gangsters, a corporate negotiator just barely holding on to control of a pissed off mercenary desk wad.

A mysterious who seems to know way more about what's going on than she's willing to say, and Harry's own crippling mental illness.

This goleasium is a game that has gathered a very substantial and very loyal following.

People fell in love with the world, the art style, the writing.

Having extremely fleshed out characters that all have different layers do they are as individuals.

An art direction that really stands above the crowd that sticks near brain for a very long time,

as well as a world with a dense history you just naturally want to learn more about.

On of all this, you have an open-ended RPG that allows for pretty much any solution to a problem.

If it works,

then it works,

so you're encouraged to poke around for hidden details or things that can affect the dice rolls,

some of which can be massive and unlock entirely new branches of dialogue that can completely sh

- shift your perspective on a character or an event.

Hell, some of the dice rolls can be so massive you can sequence-break large chunks of the game.

Really, if you know what you're doing, you can beat Disco Elysium in less than 10 hours.

There's only a few canon events you need to do in order to reach the ending.

You're not encouraged to do this, since you need larger context to tie everything together, and you can miss out on message.

reveals or story threads because you rush through things,

but you are allowed to do it,

and if you know what threads really matter to the investigation or not, you'll get an ending that's still pre-satisfactory.

Regardless, don't rush things.

You a lot more time than you think you do.

The maximum amount of days that can pass in-game are about 10.

I don't know if it But never needed to go that far, and beat the game in about 5 days or so.

This most recent playthrough for the video took me about 8, but there's a reason for that I'll talk about later.

All you have to know for now is that Disco Elysium was the brainchild of Studio Zom,

a collection of Estonians who moved to England with a grand idea in their brain to pitch their

idea for a massive tabletop RPG world with a video game, Disco Elysium.

Now, a lot of-

None of feels kinda weird to talk about since Disco Elysium became a massively talked about game,

not just for the critical claim going down as one of the RPGs ever made,

but also the shenanigans the developers got themselves into, none of which exactly positive.

Yeah, Disco Elysium is a game mired by controversy, more than one.

For one, won the game a won an award during the 2000s.

the 19-game awards,

one of the writers,

Helen Hidpair, a kind perry, however the f*ck is their name, took time to thank Karl Marx and Frederick Ingalls during the speech.

something that game journals loved when they weren't busy covering up sexual abuse

at Blizzard or putting on bug teeth and squinting eyes for persona reviews.

This would still be funny if the people involved didn't start calling their own audience racist 10 years later.

Or if Japanese developers didn't come out and admitted they felt sabotaged in the Western market by journal the Japan is so weird, talking point.

Series like Xenoblade still received criticism for being two Japanese,

which is a completely insane standard that the general public is only now realizing as proof the side-calling gamers,

bigots were themselves over the top parodies of human beings this whole time.

But the rest of the audience took that as a sign that the game was blatantly biased towards communism and Marxism.

Something I believed for years until a friend insisted I actually sit down and play it.

And there's still a very large chunk of people that actively refuse to play Disco Elysium because of this stunt.

Something you can't really blame them for.

It's essentially telling a Jew to sit down and play a video game after one of the developers made a speech praising Adolf Hitler.

Shocker, some parts of the world had very bad experiences with Marxism and Communism, which is especially ironic, concerning the dev team's heritage.

Estonia not treated well by the Soviets under any definition,

a sentiment that does slip into the game on more than a few occasions, but we're going to talk about that towards the end.

There's a reason you can't wear a shake with very shirt in certain areas.

neighborhoods in Miami just to put it lightly.

Socially, it may not be on the same level, but are people that view communism and its symbols as bad memories of famines,

death squads and oppression.

To them, the Nazis and the Soviets were the same people, just one was to the east and the other was to the west.

I mention all of this because this really painted the game in a much more different light than it really should have been.

To the point that it's completely tainted any ability to talk about the game objectively,

and led to some urban legends and outright scaring misinterpretations of story elements,

something that can be very revealing about the person who sees it that way.

And the best part is how much of this is rendered ironic by the eventual closure of Studio Xam,

conquered by their publisher in a hostile takeover, all the developers fired, and the lead developer outright locked in an insane asylum.

No, I'm not kidding.

For a while, nobody had any clue what happened.

They assumed it was a situation very common in gaming.

A greedy publisher wanted a bigger slice of the pie so they f*cked the people over.

Something actually kind of fitting considering the supposed communist sympathies in the game.

But that's not what happened.

At least not fully.

A documentary by the channel people make games was released with the intention of digging into what killed Studio Zom,

and some of the reveals were extremely interesting.

I highly recommend you all sit down to watch this documentary,

it's really,

really revealing about the actual personalities involved with Disco Elysium,

and it's still something that fits the game like a glove, just not the way the Communists think.

To the point they have had some seriously pathetic attempts to debunk the documentary,

even though there are word-for-word emails and transcripts in interviews that really don't hate them as anything other than insane.

You see, the dev team wasn't actually that political.

They were left leaning sure,

I they were European, by American standards everyone on that continent's a lefty, but by no means were they all singing solidarity forever during meetings.

In fact,

there are so sh*tloads of infighting, with a project lead himself, the of Disco Elysium's world, being painted as an egotistical, hypocritical, pretentious thief.

Preaching about the values of Marxism all while refusing to do any work and outright stealing credit for things other members on the team did.

To the point his best friend,

one of the lead writers for the game,

it made that he really should have been fired for what he did,

and this is on top of downright shady events that happened with the studio's money.

Yeah, there was also a claim that Robert, Rostov and Helen kind of checked out of their responsibility.

Well, not kind of.

The is pretty direct, that they'd stop working for almost two years while still being paid at the studio.

I someone who was on the writing team who continued to work on Final Cut, does that sound fair?

I'd say that's semi-fair, because yes, after release, we released it on 15th October 2019.

After that, the first three, four months were a complete hangover, like was so tired from...

I think at some point Robert was supposed to start pre-production, or like at least concepting of...

And in some degree, he definitely did that, he a bunch of new skills.

But it's a thing where you can't say that the new work was done, that would be false.

Some was done, but the question is, is it the acceptable amount?

Especially if you look at it from the eyes of someone outside the writing team, then it might look absurd.

You guys really need to sit down a little bit.

It a lot about the dev team, and there are true stances on things.

Something that is just beautifully ironic, considering the game and reputation it's built over the years.

code for disco Elysium,

with the intention of keeping it hostage to get petty vengeance against other members in the company,

and a sense of ownership, seeing himself as the only true owner of the IP, despite being an avowed communist, meaning by his own philosophy.

the IP no longer belongs to him alone, and instead belongs to everyone.

He even wrote an entire novel all about his love of communism ideology,

trying to force it into the canon of the game, despite it causing major plot holes and dumbing the story.

story down to be the exact opposite of what was intended,

turning a game about the dangers of ideology and extremism into all about how everyone just isn't loyal enough to the political

route Kervitz likes the most, making it into a literal magic, Deus Ex Machina.

listen to the zeitgeist about Disco Elysium, you'd think it's some pretentious Chinese room style walking simulator.

A masturbatory exploration of why communism is so great and never kill anybody, and everything is the capitalist fault.

In no, Disco Elysium is not like that at all.

In knowing about the infighting in the studio makes certain moments and characters all the more enlightening, especially about the flaws.

they're supposedly so in love with.

But I'll talk about this later.

For now, let's just give a basic introduction to what it's like to play Disco Elysium.

You have the very basic mechanics,

dialogue trees that lead to deeper trees,

a clothing system that only really works to add modifiers to your various stats,

a stat system that affects different ways that protagonists can approach the investigation, and not just basic stuff like strength, charisma, intelligence, no.

These are all different aspects of his personality.

His aggression, impulse control, addictive personality traits, empathy for others.

It's a much more psychological profile than a D&D style's stat breakdown.

Each of the stats even has flavor text describing how speccing into each trait affects Harry,

how the impact his body and mind in possible roleplay options.

You can make a Jack Reacher style Harry, someone intelligent.

and strong, but has trouble interacting with human beings.

On the other hand, you have options for a Steve Brule Harry, not very smart, not very charismatic but into outright otherworldly events.

That's something to mention for later, by the way.

You go full Sherlock Holmes,

cocaine and all, Miami Vice-style Supercop, or just to complete f*ck up and sleep outside because you waste all your money on booze.

Hell, you came in.

edit your save file to max out all traits, and this is actually a the game addresses.

It's not just some god playthrough, it has its own set of drawbacks.

Constantly barrage by skill checks since there are tons of dice rolls, the game doesn't even tell you about rolling in the background.

It's essentially a schizophrenia simulator dealing with the endless voices in your head telling you to do things, because these aren't just advisors.

is offering their own solution to a situation.

They have their own share of biases and bad f*cking ideas.

To the point they can get down right scary,

you get the point,

Dusko Elysium is very unique in how it tackles roleplaying, but you might have noticed there's a certain mechanic I haven't talked about yet, combat.

That's because there is none.

Instead of doing something like Fallout or a Kainum where they have clunky,

simple combat system that completely rely on dice rolls, it's essentially a visual novel.

The combat you get are dice rolls for specific choices, and they act more like story moments than anything.

Personally, I think that's fine.

A of CRPGs struggle with balancing their combat, and usually are super clunky and easy to break or have insane difficulty spikes.

You can tell a lot of CRPGs you see combat as an afterthought and want to focus more on dialogue and story,

the larger world building.

Planscape Torment has a really small amount of combat to it,

and focuses much more on dialogue puzzles and learning about the setting than anything else.

Of course,

you also have games like Divinity and Volders Gate 3,

which fleshed out combat systems that are fun to interact with, so it's not like you have to choose between or story.

Also, a of JRPGs also manage to have good stories and really fun combat systems.

Xenoblade, Final Fantasy, Persona, stuff like that.

But Disco Elysium does make the choice and dedicates fully to being a story game.

Everything you do in some way revolves around various conversations you have with characters in the game.

Whether or not unlocks more dialogue options, applies modifier to dice rolls, or reveals a character.

is lying to you.

This is a walking and talking game, something that hinges on the writing.

If it can't grip you, then this is just a pretentious trek of a game sucking up to game journalists.

The feeble tantrum of the game's art crowd.

You're not completely wrong, but at the same time Disco Elysium does have some really good writing.

The story is very engaging with a lot of mystery and twists,

and layers to its themes allow the player to come to their own conclusions on the story.

It's a fearless game being very upfront about what it's saying and willing to put forth ideas that no corporate game

would ever attempt in a million years.

The characters can be likable, hateable, they're going to annoy the piss out of you or they can send a chill up your spine.

At the end of the day, they are memorable.

They focus 100% on the story and manage to live up to that idea.

It's a good story to put it simply, and you can tell you're in for something special just from the intro.

Now before we get any further, I'm putting up a spoiler warning for Disco Elysium.

This is a mystery game, all focusing on a central crime.

Please sit down and play Disco Elysium before going any further.

There's so much to the game that you'd be missing on the entire point of a detective game,

just from having the plot spoon fed to you.

You won't regret it.

Plus you can develop your own interpretation of the game, so don't let me spoil what could potentially be something completely different to you.

So the actual plot of Disco Elysium is really simple.

A mercenary acting as a security guard was murdered in the downtrodden city of Revashol,

lynched up in a tree and left to rot by some more militant members of a union, the Hardy Boys.

Harry the protagonist, arrives to Revashol to investigate.

He's a highly decorated officer with hundreds of solved cases under his belt,

so it seems like this is a no-brainer he can solve in a weekend.

Except Harry has had a few bad days, very six years straight, unable to get over a nasty breakup.

and dealing with growing burnout at the same time.

Harry suffers a complete mental breakdown,

going on a massive bender,

attempting suicide more than once,

and eventually drinking so hard he develops complete amnesia,

not just that he forgets who he is as a person, but he forgot all of reality.

He doesn't know where he is, what anything is, and now has to solve the case, but his partner, Kim, gets rug.

Maggie, who is basically just forced to play babysitter to rambling madman Harry is left ass.

So right from the get-go, Disco Elysium sets itself up to be a very interesting mystery.

The game revolves not just around dealing with the various factions of Revashol, but Harry's psychology.

There's a reason the various voices in Harry's head are such a prevalent entity in the game, because they're the ruins of Harry's mind.

screen link to take control of him, now that is completely amnesic.

And on which one you listen to, Harry can become all sorts of an individual.

Not just politically, which is what everyone focuses on, but just who he is as a man.

You can become convinced that the world is ending and he's a prophet sent to warn humanity if it's coming to mice.

You can think he's a fictional super detective and the books written about the character are chronicles of history.

adventures.

A psychic cop part of the viewer's division, it's totes a real thing, promise.

An artist desperate to paint his masterpiece, or just a guy who finally gets his sh*t together and does his f*cking job.

This go leaves him as a lot of options, and you can mix and match all of these.

Picking one road doesn't necessarily lock you out of others, in fact there's some pretty hilarious scenes when you throw two contradicting philosophies together.

Let's go leaves him as a good finger on the pulse of what players want to see,

and as a result, you get hundreds of hours of replayability.

It's not possible to see everything in a single playthrough.

You can get quite a bit, but specific routes and their ending require commitment.

This on top of the fact that with passive dice rolls, you end up going through playthroughs that all feel distinct from each other.

That's not to say the game is infinite, not at all.

but you will see things differently in each playthrough, so don't be afraid to get creative.

This is a game all about expression, how you express yourself in the game and how you solve the mystery.

Harry, in particular, is one of the best compromises between the two styles of an RPG protagonist.

I've talked about this before, but RPGs tend to fall into two archetypes with their protagonists.

Pre-written characters with a set of backs,

story, and you make choices that are essentially in character to who they are as an individual

in the world, or complete blank slates that you fully imprint onto and choose every detail of who they are.

It's essentially the difference between something like Fallout New Vegas or Baldur's Gate 3, and Ex or Mass Effect.

Disco is actually a of these two.

Harry is a pre-written character.

He has a setback story and history in the story, but at the same time, he is completely open to you to roleplay.

You choose every detail of his personality, with his beliefs, his politics, even some details you wouldn't see coming are.

You can't play as anyone except Harry, but the options you have is Harry are almost infinite.

You can imprint whatever you want onto him and interpret who exactly he is as a man how you see fit.

It's one of the best aspects of the game, coming up with their own version of Harry and seeing it through to the end.

Personally, I love this psychic cop route, spec'ing into the supernatural skills and having Harry be the schizo that can talk to the city.

Everyone else calls him crazy, on some level Harry himself thinks he's crazy.

At end of the day, he's capable of things no one can explain rational.

It's great, especially when you learn about certain aspects of the setting that show that he may not be completely wrong.

Still, this is just what I like from my playthroughs.

Others have their own styles, and they can be just as engaging.

And you might stumble into your own details that I didn't see because I just didn't get the roles for it.

That's not to say Disco is going to be a different game each time you play.

More of that is going to help show different sides to different sides.

people.

Some people view this game as a biting satire to ideology and politics as a whole.

Others think it's just a shameless love letter to communism and condemning the fact human nature leads to its failure.

Others just want to talk to a stick bug, who is a very good boy.

The whole point and how I see the game as a whole is this.

Disco is a Roshok test.

Depending on how you interpret elements of the game and how you view the story.

It can reveal a lot about the individual playing it.

The New Vegas comparison from earlier extends to more than just gameplay.

New Vegas handles its story in a very similar way.

To the point, I wouldn't be surprised if the developers took some inspiration for Disco Elysium.

I playing in Amnesiac, waking up in the middle of a tense political struggle, and brewing war is a little too close not to mention.

And just like New Vegas, it sets up easy.

faction with its own history and culture,

the ups and downs, some representatives of the ideology, and some role in the plot, some larger than others.

Once again, this is why you want to explore around, because you'd be surprised how crucial certain characters were to the whole puzzle.

This goes at least to show each ideology pretty fairly, sure you can argue that some get more sh*t than others.

I fascism is a complete sh*tpost.

run, but you kinda go in knowing that, it's funny as hell watching Harry blame literally

every problem in rubbish all on foreigners,

especially since if you want to get technical,

he's not completely wrong,

I the coalition are technically a collection of foreigners,

but the point is that there's joke runs and more serious ones but can actually sit down and think about what's being said,

it's why I called the game a Roshok test, because the conclusions you'll come to for each road.

will stand out because of your own personal belief system, and what conclusion did I have on the game and what it's saying?

Well, this for things get a little spicy.

I said before that the general fan base of Disco Elysium view it as a love letter to communism and Marxism,

and discusses the tragedy of how it always fails.

Sure, that element is sort of there, but I saw the story in almost the complete opposite direction.

It has downright escape leaving criticisms of communism to levels that go beyond here some flaws about our own ideology.

The cope among the Kami fanbase is that it's how you know the game was made by real

communists because they were willing to criticize the ideology so harshly,

which is such an obvious spin and attempt to damage control that pretty much anyone can see the bullsh*t for what it is.

This is why I brought up the studio in fighting in the beginning,

because some scenes feel especially bitter, and like they're telling somebody, f*ck you.

doing.

Only 0.001% of communism has been built.

It's too great a task to undertake a loan.

You're going to have to get organized.

Your level of personal upkeep is irrelevant.

All that matters is your commitment to building the world republic.

You must seek out your revolutionary brothers and find out how much communism they've built.

Then together, maybe you'll be able to build as much as 0.0002% of communism, but it won't be easy.

Decades of persecution by coalition authorities have driven the remaining communists of modernays underground.

They live underground.

These communists aren't men, they're mole people.

Just between us, you may want to lay off this, grind up the bourgeoisie stuff.

It's a bit off-putting,

even to fellow communists, possibly If you have been, it's only because you're a double agent acting in furtherance of your long-term objectives.

Listen to this,

do you really think you're the kind of person an underground communist cell would entrust with a mission that requires Regardless, what's past is past.

You need to look forward to the work of building communism, for all.

They're not more people, they are comrades in that eternal class struggle.

It's your task to find and join them.

Let your nose guide you.

Yes, fortunately, communists are known to have a very distinct smell.

We really have no idea what they're talking about.

There's no linkage between ideology and our faction.

Failure.

That's why you're perfect for the job.

No one's got a better nose for failure than you, Harry.

What you're smelling is your own body odor, of course.

Nothing a shower and change of clothes couldn't fix.

None of this is edited by the way.

The game literally calls you a smelly failure that wants to murder rich people out of jealousy if you choose communism.

Sure may not be apparent at first,

but some details come together in a way that does nothing but make communism look awful,

and extremists no matter the flag do nothing but bring misery to the world.

They add nothing to others around them that can only take, and some become so delusional they convince themselves they're the hero of the story.

It's something that really does explain a lot of the other elements.

If you look at it from the angle of ignore the politics because they just waste time, well, yeah, it's true.

Every ideology in the game commits the exact same sins down to the T.

From the moralist to the communist to the ultra liberals, they all do the same thing and just excuse it in different ways.

Harry onto various ideologies in the game.

because he's a broken,

insane man desperate to reach any shore that will keep him from drowning,

beaten down by personal tragedy, and simply dealing with too much from his job as a detective, in a district that was particularly violent.

Harry isn't actually a political guy,

he just latches on the politics in the game as a way to give himself purpose,

because without it, without the ideals of politics bring, Harry has nothing.

Nothing beyond the case.

The that only adds to his nightmares and worsening mental state.

It's why Harry becomes such a die-hard for whatever road you pick, because it's all Harry really has.

But all it does is waste time.

Every ideology adds no details to the case, or at most you would have already known what they're saying by the time you do it.

It's why I said you can beat the game in about 3 supposed to do, you'll beat the game pretty fast.

But the reason it locks you to that region in the first three days is because it

wants you to get lost and explore to possibly fall into temptation to an ideology and get distracted by that,

since there are specific time-wasters that absolutely solve nothing.

Some just directly make fun of you for picking them.

I mean,

they all make fun of you,

but the ending of certain roots will the really hammer home, though why did you waste time on this vibe?

It's by the roots that actually reveal the most about the world and what's going on, has absolutely nothing to do with politics.

They're completely insane and sound bullsh*t, not like the real factions in the game, but they're the ones that are digging into the truth.

They're not hampered by ideology, they won't throw away information because it comes from an inconvenient source.

They want the objective truth.

This gets a root is the one that actually reveals the most about the world, and has an ending that really blows you away.

It's full of legitimate wonder and gives a satisfying conclusion to Harry's arc, whatever arc you yourself wanted to be.

It's why the political roots are so unsatisfying,

at least how I see it, because Harry is too hampered down on ideals, so by con men and murderers, to the point he had.

lose the sight of true beauty around him.

Of course, I think I beat around the bush long enough.

Let's actually talk about the case and what happened, because it's a doozy of a mystery.

So what kicks everything off is the murder of Ellis Cortenaire.

The names in this game are going to be really weird.

This is going to be a long, long running theme in this video.

A mercenary hired to infiltrate the dock owned by wild pints, who are currently dealing with the Union strike.

Out of the blue, he's dead, found lynched in a tree.

The obvious assumption is the Union did it,

as they're literally bragging about the murder and the body is tied up with an industrial strap specifically used by the Union.

You're forced to deal with the of Harry's binge in the beginning of the game,

trying to get him sober enough to examine the body, and find a way to get him out of the tree.

You shoot the body out,

but it's a tricky shot that basically requires min-maxing hand eye coordination to get it done,

because it's a story element to push you into talking with the Union.

You meet with the Union boss Everts and Claire, who barely hides his intentions to you.

The man looks, talks, and sounds like a rat.

It's very clear you're not supposed to trust him and he ropes you into doing

some of his dirty work in order to get the body out of the tree,

such as opening doors to intimidate political enemies and pressuring people in the signing way the property rights

for real estate scam he's You can also talk to talk with the representative for wild pines, Joyce.

She's an interesting character, as she contrasts Everart in almost every way.

Instead of being locked away in the docks surrounded by violent thugs and shipping containers as a makeshift kingdom,

Joyce is right there out in the open, sitting there at the dock on her boat.

She's also much more upfront with Harry about the situation.

Sure, she's a corporate negotiator, she can't card close to her chest, but she's willing to show a lot, and even access the

introduction to the larger setting.

You out while Pines has dealt with this Union before, as they've had previous strikes.

At first,

they're able to actually work things out,

and they're able to get pay raises, better benefits, and make things better for all their employees, but now they're completely clamped down.

Now before anything, you can ask her about where you are.

the history of the region and basic concepts of reality, also this one weird check that's impossible to pass for now.

Still, Joyce is shady, and flat out admits to you she is shady and needs your help.

While Everart seems to be filled with childish greed to possibility of escalating violence, Joyce is trying to limit the casualties as best as possible.

Sure, wild pines hired in notorious mercenary group, but Joyce herself remarks that they're out of control and no longer following orders.

For reasons you discover later,

and really reveal the importance of solving the mystery,

all you know is that the Union on the verge of being put against the wall in shot literally.

The mercenaries want blood and will get it.

The analogy Joyce uses is that it's like a wasp barging into a beehive.

Even if the bees win, it'll cost too many lives that will go down as a historic slaughter.

She also has some suspicions about the strike itself.

They've going for months and show no signs of letting up.

They're not running out of money despite squeezing every other business in the city dry to fund them.

Also, their demands make no sense.

At first, they could work with the Union to negotiate better pay and better conditions, all the usual stuff.

But now they're just screaming their heads off about all workers and member of the board,

and an impossible demand even they know can't get done,

since it would mean all 2,000 some odd workers in Revashal alone would be consulted any time the board members want to make policy

for the company.

Disregarding every other port they own,

it makes no sense that the union isn't budging,

so you have a brewing retaliation from the mercenaries,

and the union is just pretending nothing has changed,

you can investigate a lead that shows the union is funding their strike through drug trafficking,

using the port to move chemical ingredients for narcotics through the city.

When confront Everart about it,

he just laughs you off and says it's all for black market meds,

stuff to get to the poor and the unfortunate,

and I sincerely hope nobody believed him, because no, that's not why, it's because they're getting money from credit.

prime lords to ship them ingredients.

It's by drugs, which were already a explodes in Revashol.

To the point even children like Kuno are turned into junkies

because while guys like the Hardy Boys insist they have a handle on drugs in the city,

all they did was move the proc to Gemrock, which is 20 minutes away.

And damn near every character you talk to is a casual drug user.

They've done irreparable damage to the city and somehow convinced them.

themselves, they did the right thing, which is a very common theme with this union.

Yeah, the union is f*cking stupid.

This not up for debate.

The are a bunch of violent self-centered, egotistical, hypocritical morons.

Except Leo.

Leo is just a good dude.

Still, the are the de facto villains of the story.

Now, obviously, if you have different socio-political opinions, you might view things differently,

but these guys make my skin crawl, because they just barge ahead with zero regard for collateral damage.

Hell, sometimes they specifically make plans around their being collateral damage.

It's especially bad when you look further into the case.

Now, the ab- absolute most incompetent, true dumbasses of the story are the Hardy Boys.

I hate these people to levels that cannot be described.

The Hardy Boys are the more openly militant faction of the Union,

led by Titus Hardy and his brother Angus, though Angus is much more passive.

Titus is a foul-mouthed, hyper-aggressive, openly corrupt man that from the word go works to make your life difficult.

keeping the other boys in line to prevent them from giving testimony, and openly threatening you for investigating the case.

Now you can tell him about the ultra-violent mercenary team that once revenge for their comrade,

but he blows you off, saying the union has more men and guns.

Except the sh*t the Mercs are packing is military grade,

and their experienced killers that joke and laugh about some of the crimes against humanity they get up to,

they're simply tougher and scarier,

but Titus refuses to budge on the matter,

keeping up his peaco*ck tactic in the hopes you go away,

and it's especially bad when you do all of Everard's tasks and talk to him.

He will lay out, in no uncertain terms, what his plan is.

He wants the situation to get violent,

but the mercenaries to snap and kill everybody, because then he can use their deaths as propaganda to force wild pines out of Revashol.

The dock will be property of the Union, and the Union will run it independently.

The reason they've been going so long is because Everart was hoping for a violent incident to dangle over the company's head,

and the drug trafficking is a double edged sword he wanted.

to use in order to make them too skittish to gun after the Union,

which kind of ignores the fact the f*cking police might look into it,

you The police who are specifically owned by the moral intern,

who don't want the Union to be independent and want to force them back into line,

and the mercenary gang still wants blood for their dead man,

so they'd be more than gleeful to kill everybody in the Union and call today and be pretty hard to inspire revolution when

the Your own crimes spread,

the murder,

corruption, embezzlement, intimidation tactics, and is basically admitting in no uncertain terms he intends to turn the union into a cartel,

to become a mob boss and the king of his own kingdom,

Everart and his brother only really care about liberating Revishol in the sense that their fat*sses get to sit on the throne once it's empty.

to a crime syndicate for two decades.

However much you feed the leech,

the leech always hungers."

As much as Everett talks about how much he hates Walpines and Joyce, he does literally all the same things she does.

Organizing murders,

paying people off to strike for him, Joyce does openly admit she hired Scabs to break down the strike, but I she admits to it.

Stocking Harry,

the waitress from the world,

Strangling rags flat out mid she refused to call the police about the body because she was terrified of the union.

They already glorified mafia, one that thinks they're freeing the common man while they have their boot on their throats.

They're gangsters.

They demand money from local businesses strangling any economic progress the city could see and never art specifically plans around people dying, his own people.

He's using the Hardy Boys as the Fall Guys and plans for them all to die for his war.

That's why Titus is so co*cky about the situation.

He thinks Everart has his back,

having his prize student Elizabeth, who outright put to law school to be the Union's lawyer, guide them on how to avoid police custody.

And whole time, Everart's salivating at the idea of this man being strung up just like Ellis.

Now for a while you are operating off the idea of the Union killed Ellis.

This supposed motive was that Ellis raped a woman named Closier and they killed him in retaliation,

which is a pretty big deal that could explain everything.

They're admitting to it,

Everart's bragging about how it helps him,

and the only people of motive would be them,

since tensions between the mercenaries and the Union have been terrible since they got there, but there's something not right about the whole thing.

If you spec into the schizo-Harry paths,

especially, you get strange hunches, stuff like being able to talk to the body which gives you cryptic riddles and some statements

that raised an eyebrow.

Like that he was killed by communism or that he seemed to enjoy his moment of death,

made all the more hard to figure out with Harry being an unreliable narrator, but if you keep digging, you'll find some interesting details.

A small one being a bullet in his brain.

Yeah, Ellis was shot, not hanged, so now every part of the investigation is in a tail spin.

He was hit with a breech-loading rifle round and strung up to look like a lynching, so what the f*ck is up with that?

You can confront the Hardy Boys about it and they get startled, like you weren't supposed to find out.

Turns out they covered up the real cause of death.

Well, why would they do that?

All they did was paint a target on their backs from the mercenaries.

They took credit for a murder they didn't commit and just made the situation revicile leaks worse.

Well, they did it because a woman named Ruby told them to.

She's actually the driver for the drug-running operation,

who was in town when the murder happened and supposedly helped organize the cover-up,

since the Hardy Boys had no idea what was going on and just wanted to get clausier as far away from the mercenaries as they could.

It seems like Ruby's the key to everything.

Since her first reaction was to cover up the murder, then she had to have known it was possible for it to occur.

Maybe she even orchestrated it.

Maybe out of personal vendetta or a favor to Everart.

Who knows.

The point is Ruby is the one to look for.

Well, eventually you do find her, but she has no idea what you're talking about.

In fact,

she says Closé was the one who organized the cover up, and she only was the fleet because Harry was coming to the city.

Ruby to work for a crime boss named La Poutamadre, literally the whor* mother or mother f*cker, and Harry is supposedly one of his agents.

So Ruby assumed the case was his excuse to come to Revushal and murder her.

Now you can save Ruby and impacts the ending a bit, but she runs off anyway.

If you try to arrest her, she blows her own head off and it, it, it don't matter.

Besides, I have a reason why I always let her die.

Still, it's made clear Ruby didn't do this.

So who did?

Well, no time to think about that, because right after all this is the mercenary tribunal.

Yeah, they weren't kidding.

They put the Hardy Boys against the wall and raised their guns,

because as it turns out, they've been watching your investigation the whole time, just like how Everart has years in the city.

They do too, and they are pissed at how it's going.

They didn't catch the bullet detail, or Ruby's involvement, and they really don't care.

They want blood for how their commander was treated.

Yeah, Ellis was the f*cking commander to the mercenaries.

They killed the man who kept them in line.

And on top of that, the one leading the tribunal is his f*cking brother.

Adopted brother,

but still,

they grew up together and joined the military together,

and he's been forced to watch his brother and commander's body rot in a tree,

humiliated and laughed at by the Union for over a week.

This man is seeing red and someone is going to die for this.

No matter how well you do in this segment, a chunk of the Hardy Boys will die.

The ones who for sure die no matter what are Glen,

Fat Angus, and They will die no matter how well you did or how many answers you uncovered.

The only ones you can save for sure are Elizabeth, Shanky, Titus, and Kim, your partner.

That's not to say Kim dies, it's just he's too wounded to reach the endgame with you.

Still, the best ending of the game is only achievable if you kill...

every single hearty boy.

You have to fail every check you can.

Bungle things completely.

Let all get torn to pieces.

Okay, that's not actually the best outcome.

Yeah, you want to save as many of them as you can, but not gonna lie.

Every single time I play Disco Elysium, I go out of my way to let the Hardy Boys die.

I sincerely hate these men.

They embody the innate hypocrisy of the game addresses.

They see themselves as the true law in Revisul.

They're the ones keeping the neighborhood together.

They're the ones watching out for everyone.

You can even pass a passive check where Voice in your Head refers to Titus as Potential RCM Sergeant Material.

Not just Granite, tightly RCM Sergeant Material.

He already is a sergeant.

That's what you're feeling.

He just wasn't sure what you are.

Something that...

Doesn't have the implications I think the developers intended.

The Hardy Boys are f*cking stupid.

They bumbled their way into a murder they had no obligation to cover up,

made themselves the target of the mercenary's wrath,

bragged about the murder so that the wrath would only escalate,

and talked a big game at how they totally went in a confrontation against them,

only for them to be put up against the wall where they start pissing themselves in fear.

They can't be the neighborhood thugs anymore.

They're facing an enemy much much scarier.

It's easy to talk big against two detectives who are specifically trying to avoid violence, but train dead?

Of course they finally crack.

It's not funny anymore, it's not just sh*t talking in a bar anymore.

Things got very real, very fast.

Even Titus, whose entire persona has been a tough-as-nails guy who doesn't blink in a fight, is in a complete panic.

Suddenly all of their tactics don't work.

Union is out the window.

No one's coming to defend them.

As much as they talk about But having more guys that the Union stands together,

they're all brothers, all of Revushol sees them as heroes, suddenly it's just them out there.

Put against the wall.

alone.

Because Everart wants them dead.

They're in the middle of the ocean and about to get dragged down into the pitch black.

It sounds like you want to keep them alive just despite Everart, and you're not wrong.

But there's some major holes with this plan that the game just sort of hopes you would know.

The one thing keeping a total massacre from occurring is the idea that the company still has enough humanity to avoid just wiping the union off the face of the earth,

which is a paradox.

How can the company be this evil, amoral beast that stomps on human rights, yet also wants to avoid killing as many people as possible?

The entire plan convincing the rest of the board members not to declare war,

which is not a and you even see signs it's not going to work.

For one, a full-blown moral intern agent is in Revishol, a guy who directly works for the coalition.

Sure, it's implied he's there because of Clossier, since she's a former copo spy

who ran away from the life and went into hiding, but you really think he's not watching the situation at large?

Especially since Everart is planning on snowballing this into larger and larger strikes against the company until all docks are liberated from wild pines.

Mole intern being in Revashol just shows that they're letting things play out because they know this scheme is f*cking ridiculous.

Thought up by wannabe gangsters drunk off their own influence.

Or idea that, you know, wild wouldn't just throw him under the bus because he's the guy orchestrating.

literally everything in amidst to it more than once to Harry who is a detective.

They can easily say Everart was the one who did everything and they have no responsibility and he went rogue, which is literally what happened.

And the Tribunal serves as a brutal lesson.

When want to play into big leagues, you get a harsh reminder of what that means.

Suddenly you're not strong arming cops in a dirty bar,

you're thrown against the wall of that dirty bar and have a gun point at your head by paramilitaries.

Is it ethical?

Is it right?

Is it something the good guys do?

No, but it's like picking a fight with a sunrise you are never going to win.

As much as Ever talks about how he has every variable planned out, he really doesn't.

The one thing keeping him breathing is just a moral intern thinking he's not.

worth the bother of killing.

He play Tyrant all he wants in Revishol, who cares.

There's multitudes of different solutions to kill him, and he doesn't leave his harbor because deep down, he knows this.

He has to stay in the one area he has complete control over, because anywhere else is too dangerous.

He's a fat, breathing target.

He says, oh, I'm too old and fat, it's more fun to stay here, but that's just coperily.

He knows he's a target.

He the moral intern are watching him, so he just doesn't want to leave.

Of course he'd know.

He uses their tactics, bugging rooms, stalking potential troublemakers, keeping a tight circle of loyalists.

He uses the hardy boys as the public loyalists, but even he refers to them as incompetent.

Everart doesn't want people to know who his actual inner circle is, because then they're vulnerable.

Their names on a kill.

list.

They're human beings that can be replaced with other human beings, some that might not be as loyal to Everart as he wants.

It's a very interesting aspect of the story,

the sheer delusion that the Union holds about the future,

the hypocrisy of saying they're for the common man and openly talking about throwing nameless bodies at a former military in hopes they can

win through attrition.

They about how great the Union is as a concept.

Yet even they know they can't win in a fair fight.

All their propaganda is bluster.

Nobody really wants a war to kick off.

Even after the tribunal happens, you notice something interesting.

While Everart is swearing it will lead to a war and everything will turn out how he wants, nothing happens.

The streets are empty.

The harbor is forced to go into lockdown.

There's no grand uprising, no forceful ousting wild pine.

no mobs in the streets.

The Union tucks its tail and runs back to home territory.

Sure, it might not happen overnight, but there's just a vibe in the back of my mind that things did not exactly

live up to the ideals Everart had in mind.

Hell, the Commander isn't even punished.

If you get the outcome where he lives through the Tribunal,

he's taken to a former military hospital, with full coverage due to his insurance plan.

So, But it seems like after the tribunal, you're completely f*cked.

All the potential suspects are dead, you can't really talk to anybody anymore, and you can't even report the shooting to the RCM.

Turns out the Union are jamming your communications to hide what happened.

Once again,

leaning towards the idea Everart was bullsh*tting and his plan is up in smoke,

cause if Everart wanted the Hardy Boys dead, why not let the RCM report what happened.

If it was to prevent them from getting back up, well they were a bit too late on that front, there's multiple RCM officers there.

And if they're scared of RCM officers showing up, then just imagine a whole platoon of moral intern mercenaries.

They'll just break into the harbor and kill everybody there.

Two thousand dock workers, more like two thousand enemy combatants.

You can sneak into the dock from a shed behind the bar.

These people are going to die This whole plot seems like it's made up by a guy desperate to think of himself as a master

tactician, and he's not that at all.

He has no idea the depths of what he's waiting into, and really, there's still a major question left unanswered.

Who shot Ellis?

We still don't know who actually killed the guy that kicked this whole thing off.

Nobody even heard the shot.

Cause they swear she only heard glass breaking, and none of the Hardy boys heard gunfire that night.

So the shot couldn't have come from the bar itself.

Something that's a tad obvious when you examine the bullet and see it's a rifle round, meaning that a sniper did it.

But you're forced to operate off a theory that the shot came from the balcony.

Not one of the bare story threads, not gonna lie.

As stated, this does have some plot holes.

The thing with Ruby thinking you're working for a crime boss, that literally goes...

I'm kidding.

That goes f*cking nowhere.

As soon as you raise the question, you get one little tease that maybe Harry is.

Then the ending completely shuts that down and goes, no, you would never work for them.

So why did Ruby think you're working for a crime boss and they tease the idea that maybe Harry did work for a crime boss,

only for them to pull the rug out from under you and go, no, that's stupid and impossible.

At least leave the possibility open, you for f*ck's sake.

If it's going to be such a massive plot point, you know, for the conversation with Ruby.

It's especially bad when you examine the ballistics,

and it just flat out tells you where the bullet comes from, which of these lines makes the most sense for a shot trajectory.

I'll give you a minute.

Yeah, it's kind of obvious, ain't it?

The answer is none of them.

All intrude on the building next to the bar, and the third one, especially, is a completely different angle from how the shot came in.

Yet it's treated as the right answer.

But I'm willing to chalk this up to smell of Europeans now understanding ballistics,

which is saying a lot, because I'm not an expert on biting these.

Regardless, you go to examine Clausius' apartment, and she ties a red string, pointing out what direction the blow came from.

off the coast of Revashol.

That's if you don't arrest her, however.

If you do take her in, it's implied she's killed by the moral intern.

I never arrest her in my playthroughs,

because while she's shady and did some f*cked up things in her past, she really isn't involved with the case too much.

It's her idea to perform the cover-up lynching,

but that's because she was terrified of the moral intern finding her,

not wanting to be dragged into- a deeper investigation though,

exposed her presence in Revishol,

but she does end up feeling guilty enough to call into the police to report the body,

even staying in the city longer than intended as a sort of penance to herself,

since she was in a relationship with Ellis and seemed to truly like him.

She's a very paradoxical person,

helping set up the fake lynching to hide the murder, but also not even bothering to hide details when Harry interrogates her.

Sure, she's not forthcoming about everything, but she admits more than enough to let you solve the case.

So whether or not you arrest her is how you view her character personally.

Is she deserving of punishment or do you let her go since she's a smaller detail to a larger picture?

It's up to you, and lends credence to the idea that you follow your own logic.

Still, you're led to the island, an old outpost used by the Communist revolutionaries during the war.

You can explore the outpost for some more lore,

specifically a mattress you can take a nap on that reveals the truth around Harry's ex-fiance.

As stated, their breakup was bad.

Better that Dora,

the real name of Harry's lost love,

aborted child and ran off on him, leaving him and starting a new life in a completely different country.

She got married to a new guy and even had his child.

Harry never got over their last conversation, dreaming it as a warped nightmare over and again for six years straight.

Even imagine Dora as Delora's Day, a sort of Jesus Christ type figure in the setting.

Harry's mind warps Dora to be a literal messiah, an embodiment of beauty, forever tormenting his mind.

You also get some revealing details in your conversation with her.

Whatever ideology you pick in the game is referenced, as Harry's death.

desperate attempts to persuade Dora to stay,

and just got off some off saying that she left not because of ideology, but because their relationship fell to pieces.

They had no money, Ari was getting more depressed, and neither were truly happy.

All of his shenanigans in the game were coping mechanisms to make him forget Dora,

even training himself to completely black out his memories so he didn't have to think about her anymore.

But as subconscious always knew she was there,

and had moments in the game where Harry still pines for her, it's not something you can just forget and pretend never happened.

He needs to truly accept she's gone and move on with his life, but that's easier said than done.

Still, this is one of the highlights of the game, this scene is truly emotional, and your

given options on how you want Harry to react to Dora is

still hopelessly obsessed with her or will you try and push him towards letting her go and piecing himself back together.

It's up to you and how you view Harry.

Some like the guy if bringing a loser from start to finish,

others want to see him get his sh*t together and try to become a fully fledged detective again.

Regardless, this is the final story moment before the final confrontation.

You find a sniper's nest that reveals that this This the island the killer resides at,

having such a clear view of the bar,

you could stare into Closet's bedroom with binoculars if you wanted to,

and you finally track down the killer at a campfire, and he's… just an old man.

This Dross.

a former communist revolutionary that's been living all alone on this island for over 40 years.

He is exceptionally bitter about you finding him about the world, about just everything.

Draws as a man consumed by misery.

He barely even hides the fact he's the one who shot Ellis, proudly displaying the gun and lamenting the failure of the revolution.

It revolution, it seems like you're he's a die-hard communist that killed Ellis as a political statement.

He's been watching Revashol for decades, so he's well aware of the Union strike and arrival of the mercenaries.

Ellis and his unit were infamous in the city for being abusive and violent,

so it appears Dross performed a vigilante murder, shooting Ellis in the mouth as he was having sex with Closier.

It appears everything is tied together with a nice big deal.

bow.

But something doesn't seem right.

It seems kind of small for an explanation.

This old man shot Ellis for sh*ts and giggles.

What's up with that?

Well that's because there is a large dialogue tree that's not here.

You see, when you examine Closet's apartment, you can pass a perception tick.

Harry finds a dry Maybell flower on the balcony.

Maybells in the lore were used by lovers to give to each other before the men went off to war.

A sign that they would always care for each other, something like that.

But specifically, they were used by communists during the Revolution.

Not only that,

but you a secret compartment in the whirling rags,

the remains of a pinball arcade that went bankrupt some time ago, and in that pinball arcade, there's an elevator.

There's an entire back room to That's it.

to the balcony,

not even Clossey was aware of,

and there's footprints in the dust made very recently, even a peephole in the wall that lets someone spy in her apartment.

At first, it's safe to assume she's being watched by the moral intern.

She does have people trying to kill her.

But no, it's not them.

It's Dross.

He's been using that backroom to stalk Closier.

Not out of hatred, at least not fully.

He seems like he's in love with her.

Watching from his nest day in and day out.

Now when I say love, take it in a much more insidious interpretation.

He doesn't actually care about Closier.

It's a more obsessive and envious form of affection.

Really similar to how Titus felt about her.

At first glance, there seemed to be...

respect for her.

Then does something they don't like, and they have to contain themselves not to just go up there and beat her lifeless.

Titus has to be talked down by Elizabeth not to do literally this when you reveal she tore apart their rape story.

Something is off here.

His anger is possessive.

Okay, enough.

All of this is irrelevant to your stated investigation.

Yeah, whatever.

f*ck!

I knew that f*cking whor* couldn't be trusted.

You've been enough.

Titus is furious no more than that the loyal Titus feels betrayed for the record

Titus Hardy did not explicitly specify the victim as a whor* nor did he say

anything about trusting her no shut up and stay out of this lils He raped her.

He was out of his f*cking mind.

You have no idea.

She's just in denial, asshole.

You don't understand that traumatic experience.

She's chucking down, and she doesn't f*cking trust you.

Yeah, she's crazy, you know.

A crazy bitch.

You know the time, he's f*cked up.

This is a diversion, stay on track.

She wasn't raped, the weaknesses statements were very clear.

Lawman, I'm at the end of my goddamn robe with you.

I f*cking told you not to push her."

They go from talking about classia like a friend or award they need to protect to casually calling her a whor* or a crazy bitch that can't be trusted

showing how fast they're willing to cut someone out once they are slighted.

They don't even know the context behind why she denied the story,

whether it's being cornered,

comfortable with claiming to begin with as she had a sexual relationship with the victim that never seemed to cross any lines.

She wasn't personally comfortable with Tetus, is the one pushing the rape story, and it's very obviously painted by his own personal bias.

There's a common theme with Closier, she just seems to bring out the worst in people.

They lean on doing the worst possible things in her presence, even Harry isn't immune to it.

I like having skill checks just to on her out of the blue.

It's not like a supernatural power or anything like that, more just it's what happens when she's with people.

I love you.

Ironically, the one person who didn't do this was Ellis himself.

In public,

he's boasting about killing civilians and being a total monster,

but with Clase, at least according to her, he became much more vulnerable and honest about himself.

He was completely destroyed mentally by war, turned from a scared and starving orphan into a killing machine.

The one person who didn't become more surrounded was the guy already there to begin with.

It might even be why they connected in the first place.

They just clicked due to their mutual natures.

Still, the point being that Dross became obsessed with Closier, and when he learned of her relationship with Ellis, he became enraged.

Going from affection to outright hatred for them both, he shot Ellis while him and Closier were having sex, specifically to punish her.

traumatized her and get his revenge on her.

That's what caused all of this.

All of the violence, death, and A lonely old man who killed another man over a woman.

A woman he never knew, never spoke with, and didn't even know her name.

All out of his own hatred and misery.

Draws is a pathetic character.

Every single descriptor for him is pathetic,

he has no friends, no loved ones, no connection to anybody, anywhere, all alone drunk off his own ideology, and to keep him company.

He despises art, seeing it as bourgeoisie nonsense.

He despises people, seeing him as traitors and horrors sold out to the moral intern capitalists.

He despises other Communists, seeing those non-dedicated posers that aren't willing to fight and die for the cause.

Even if you spec into Communist Harry Root,

he'll the entire conversation criticizing you for not being Communist enough for his liking, and most of all, Dross hates himself.

Because this isn't some weathered soldier keeping up the fight after all this time.

Dross is a...

a coward, and a deserter.

During the invasion of Revashol, he deserved his unit and hid while they were getting slaughtered.

Coming out of hiding to realize the war was lost and all of his comrades were dead,

Draws then runs off into the island spending decades stewing in his rage and taking it out on various people in Revashol.

He could have potentially murdered dozens of people we just don't know about.

Revashol a particularly rough city,

how many murders are unaccounted for,

between thin resources and the Union covering things up, especially when he find out the connection between Everart and Dross.

He used him as his hitman to kill the former Union head and put himself in the seat,

having her shot the day of the election and strong arming anyone who wanted to investigate.

And that's just the murder Dross was willing to do it.

talk about.

There could be more bodies the story just doesn't bring up.

He still sees himself as a true revolutionary, the only real communist left alive.

And he's just this nihilistic old hitman who got co*cked by a drug addict mercenary.

There are people who say they think Dross is the coolest character in the story, and my question is...how?

How is this guy cool?

Every detail about him makes him despicable.

He his unit and yet has the goal to say everyone else isn't commanded up to the fight.

He's obsessively stalking a woman he never met and wanted to get petty vengeance on her when she shacked up with a guy he didn't like.

Kicked off a powder-cake situation that ended with mercenaries, shooting a bunch of uninvolved bystanders.

Something he blames you for.

That it was your fault for not saving people he got killed with his actions.

Opinions on the Hardy Boys aside,

it is fully 100% Dross's fault they were put up against the wall and shot in the first place for killing Ellis.

He committed the murder, yet he blames you, because you didn't personally save them.

This is who Dross is.

He does so.

something terrible and then blames everyone else for it.

Even the way he words it,

Closé deserves to be traumatized for life because she slided some crazy old man she didn't even know existed, but when Dros deserted his unit, you want to

know what he did?

He wrote a criticism for himself.

He left his friends behind to die,

and his response is that he wrote an essay about how he felt bad about it,

and to make it all worse, Dross isn't even a soldier.

In fact, he's insulted at the very notion.

Sure, he's trained to shoot a gun, but he refers to himself as a political commissar.

This was an actual position in the Soviet Union.

It to an official from the Communist Party.

was assigned to a military unit to make sure they upheld communist principles.

This guy was a glorified health inspector for communists.

He's not a soldier,

it's why he abandoned his unit when sh*t took a turn for the worse, because all he was good for was spouting ideological talking points.

Commissars were infamous for shooting their own men.

for disloyalty.

The Finns during the Winter War outright printed propaganda posters showing this happened to dissuade people from joining the Communists,

essentially warning them that they will be shot by their own commander on a whim.

Now in the beginning executions were handled by the NKVD.

Who ran the actual death squads in the Soviet Union and the Gulags,

but these were phased out as World War II progressed and commissars were allowed to execute their fellow soldiers.

Since the NKVD were seen as redundant, still it was well known that executions were handled by both groups.

The only real difference is that the NKVD were considered a separate entity from the army."

For all of his talk of solidarity and loyalty, he never had an ounce of it himself.

He calls the dead his brothers, but he never gave two sh*ts about them.

It's to justify his hatred.

He's not he deserted But that's not much better,

since once again, it means that the entire year was wasted on training a commissar that immediately deserted.

The who was supposed to embody loyalty to ideology ran away as soon as he could.

So he was a f*cking pogue.

Draws is just a horrible person.

A hypocrite that wants to judge everyone else for her behaviors he does without a second thought, which is actually pretty common among cops.

It's not that I think about it.

You can even get him ranting about people.

He despises around Revashol, which is pretty much everyone women kids Any random stranger he can see as stated.

He doesn't see these people as individuals He thinks all of them are traitors from moving on from the revolution.

He's angry They aren't throwing themselves into machine guns for the struggle the struggle he himself ran away from,

and in particular he hates a man called Rene.

Now Rene is a very interesting character.

He basically represents old school fascism.

He's former royalist soldier who fought in the revolution for the other side, on the side of the king.

He brags about the strength of the royal family and has nothing but disdain for communists.

In fact, he's willing to give you any information he has about the murder, he just doesn't have any to give.

You'd think the game would make him a complete joke.

A crotchety old grandpa that talks about the good old days and dreams of burning crosses, especially considering the game's supposedly biased towards communism.

But actually not the case.

Renee is one of the best characters in the game.

You don't get a lot of details about him, but he's very fleshed out as a human being.

Instead of being a parody, Renee's been with the polar opposite of Dros, not just politically but in literally every single way.

While was a commissar, René was an actual soldier.

He fought on the front lines, even winning decorations for bravery.

Not only that, but he was crippled saving commanding officer.

The cousin to the king, the unit, hated because he was basically incompetent.

René, despite also hating him.

him, had his knee broken pulling the man to safety.

While lost his jaw, the man survived and held Renee in high regard for the rest of the war.

He also has friends,

Renee is always seen playing ball with another old man in the city,

and the two are legitimately best friends, growing up together and staying in touch for over 80 years.

Renee is still living in Revishol,

he's still a part of the city,

it's people,

he even works as a security guard for the union,

he absolutely hates the union and how shady they are, but he puts his opinions aside to make a living.

You find out he loved a woman,

engaged to a childhood friend he sadly had to leave to go fight in the war,

where she was promptly stolen by his best friend,

but since the three were together since childhood she couldn't commit to either man,

in fact they all had a running joke she was basically married to both of them, though Renee obviously is did truly love her.

You'll spill over a pretty yellow dress, we were just boys then, this was different.

You, no point starting this one over again, for the thousands and the first time.

When she died,

the two of them grieved her, and when Renee later dies of a heart attack, his best friend is grieving his loss as well.

Renee had an impact in the world.

He had people who cared that he was there and enjoyed his presence in spite of his attitude.

Draws, on the other hand, has none of these things.

In fact, he seems to have a particular hatred for Renee for all of this.

He talks about how much he wanted to shoot Renee, that he was saving him but he just watched him for decades.

In when you tell him that Renee died of a heart attack,

Draws breaks down, it ends the dialogue tree and it came and broached the subject again.

Renee was admired even by a mortal enemy who can't accept the idea that the last symbol of his struggle

just died of a heart attack, an old man content with his life.

Whether or not it jealousy, I don't know, but Dross couldn't shoot Renee for some reason.

Probably because he just couldn't accept the idea the one true fascist he hated had a better life than him,

had everything Dross threw away and just refused to ever get back.

Renee didn't waste his life in ideological hatred, living on an island all by himself.

I hope you guys are realizing why I say this game isn't as sympathetic to communism as parts of the fanbase would have you believe.

In fact, a lot of the communist characters in the game are pretty horrendous human beings.

They're murderers, stalkers, and plain and simple just thugs.

They're hypocrites using all the same tactics as their enemies, yet judging them for it, they steal money, strong-arm people, ruin entire communities.

They then have the gall to say everyone else isn't doing enough to make the things better.

racial supremacist, willing to attack people on the Union's orders.

It's essentially like hiring a neo-Nazi gang for security.

The reason Gary is targeted is because he is investigating Everart's drug ring,

putting himself at risk solely because he knows it's wrong and is destroyed.

the neighborhood.

Another case of the fascist straw man being a better person than the supposedly puffed-up communists.

Now I some of you guys are going well what about the communist students?

Aren't they a good example of communism?

To that I'll say sure at first they seem to be just two dumb college students that got

wrapped up in communism and are tackling it with all the zeal of a twin-sister something rolled,

who thinks they figure out how the world works.

But some nefarious implications with them.

For one, they speak in buzzwords.

Their language are just terms they pulled from books they've read and with no actual definition to them.

Harry has to outright pass checks not to drift off and board them because he has no idea what they're talking about.

And as you talk to them, they discuss the history of communism in the region.

It was literally intended to be a replacement for religion,

taking the zealotry and refocusing it away from eternal salvation and instead on making a better world.

The game to a religion,

and the fanbase expects you to think of this as a good thing,

cause with the religion comparison dropped,

you now have to address the elephant in the room, the revolution, where every side were f*cking animals to each other and did terrible things.

With the mindset this was intended as a spiritual war, the communists are now a different beast altogether.

This isn't just political facts.

This was a war of zealotry forcing itself on the rest of the world.

A cult collapsed the royal family and forced everybody into a commune,

one that tried to build a nuclear reactor in a major city and ended up causing Chernobyl,

by way, reaffirming that communists can't even water correctly.

They violently overthrow a nation, talk about how all of mankind used to follow their religion, shocked the coalition stomped them down.

And you actually listen to what the students are saying, they are insane.

One of them even drops hints that they want to perform another revolution.

But that doesn't mean we can simply give up, especially then.

And of course.

We'll be shooting right back even more death and suffering for something doomed to fail They even asked one of their members for saying hey,

not every idea from the capitalist is a bad thing Their methods around f*cking crop rotation sound like a good thing to follow

It was unbelievable.

He said turnips don't care if they are grown by communists moralists or They call just the same,

basically use rejecting the whole foundation of infra-materialist theory.

Yeah, they threw the guy out for saying you should farm your crops correctly, because he wasn't thinking of things with an infra-materialist lens.

What is infra-materialism?

The power of belief.

I'm not even joking.

Simply that under-suitably revolutionary condition, It's the idea of putting so much faith into something they manifested into reality.

So their idea, after the global revolution, is to throw out all the documented methods to farm crops and just believe they can grow turnips.

This is how the holodimer started you f*cking morons.

The big thing with the students is that they're trying to build a tower out of

use their belief in infra-materialism to keep it standing, since it's built in a that's guaranteed to fall apart.

It's this whimsical moment where it looks like this time it's gonna work.

You get the ball rolling on true Rev-- You know what?

Fitting.

Now, if you fully expect into communism, the end of the quest line is the tower stays up.

Fans say that This is proof of communism as possible,

but this relies on turning Harry into a communist zealot,

immensely unstable man willing to work with murderers and thieves, turn into a zealot that thinks he can grow turnips through the power of belief.

The tower collapses at the end anyway,

and the main student comes up with the excuse that it was supposed to happen so that you should believe that's why it fell,

essentially they rewrite history so he can keep up his ideological delusions.

Now, some of you guys might be going, hey, wait a minute, what about the pale?

Could not affect the material world?

To those unaware, I brought up a borderline impossible check earlier in the video.

You can ask Joyce that something in the world doesn't feel right.

You can't say what, but Harry just instinctively knows there's something out there.

And there is.

The pale is an indescribable force in the setting.

It's this kind of grey cloud, or force, or whatever it is, that just seems to affect all natural laws.

History together.

The human mind is thrown into every memory all at once.

In deepest layers of the pale concepts like numbers stop working.

You get signs of the pale spreading in Revasheol,

and the church where a hole in reality blocks all sound,

the doomed commercial area where every business that opens up there goes bankrupt regardless of what happens,

even a mysterious phone number playing a call from over a hundred years ago.

Lorie drivers experience regular pale exposure.

and Ruby makes a device that attempts to harness the pale and use it as a weapon.

There's even a cargo container in the dock that's used by a billionaire, whose face warps light around him.

The guy is a walking-talking beacon of the pale.

Now, the game tries to say something else about the guy, they just have so much money

that reality is breaking down around him, cause it feeds into the communist student thing, but I don't know.

Hadje's safer bet that since he travels around a he's been exposed to the pale so much

his physical body is now a beacon for it.

Still, the pale seems to imply that there is a force out there that can manifest true

communism, that turnips will grow and the tower stays up this time.

But that's not how that works.

And materialism relies on everyone putting their faith into the idea it will work.

So, what do you do with the people that are more skeptical, like the guy asking about turnips?

For a small-scale book club, they just boot him out from the group, but what about a larger tail?

A town?

Or nation?

That's millions of people, potentially, all of which need to be putting complete faith in the idea that these ideas will work.

If something goes wrong, buildings collapsing or crops failing, who who's the first to be blamed, the people who didn't believe hard enough.

A purity spiral will begin to weed out the ones who aren't showing complete loyalty to the idea of communism.

There's even hints of it in the dialogue.

The two students write articles for a communist newspaper bankrolled by the Union.

In it are articles announcing things like car races as bourgeoisie exploitation, something that Kim outright mentions is very obvious.

obvious they've never even car.

Because say these must be banned.

You can't even enjoy car races in these two dipsh*ts perfect world.

You can't enjoy art, you can't enjoy sports, you're just forced to put unending, unyielding loyalty to the idea of communism.

You can't be human, so the obvious question remains.

What about family?

One of the students says that he's a communist because he wants a better world for his mother, but right there, he has a distraction.

He's not putting unyielding faith into communism.

He's putting faith into the idea that things will get better for his family.

If something goes wrong and the purity spiral begins, he's immediately a target.

Why was he thinking of his mother?

Why wasn't he thinking of everyone's mother?

Why isn't he more loyal?

Is he really so preoccupied with his own family that he wasn't thinking of the greater good?

This isn't a point I grabbed out from under...

Everart's massive fat ass.

This is something that actually happened.

During both Stalin and Mao's rise to power, the two encouraged children to report their parents to the state if they showed signs of discontent.

They apart the idea of familial loyalty solely so their people would only worship them.

You can't enjoy anything under communism, you can't think about anything under communism.

Only endless this undying obsession with the system, which at that point, what the f*ck even are you?

A drone.

A worker aunt denied your own individuality by assholes who swear up and down that they freed you from your shackles,

which they say as they're locking the chains right around your own neck.

It's disgusting, it completely denies your own humanity.

You might say this is an overreaction that this is your just them encouraging you to see things through a Marxist lens.

Oh, sorry, I'm at Mazovian lens, but that lens is saying these things are bad and should be removed from society.

It's saying you can grow turnips if you just believe they will grow,

and adding water and sunlight to the crop is just the capitalist propaganda made to enslave you.

The religion comparison really is a smoking gun in a lot of ways.

Because, it reveals the Communists in the game to be shameless zealots.

Their God is the commune, their sin is reactionary responses, apostates with the bourgeoisie.

Hell, Dross is basically a priest, just one that spouts communism instead of religion.

It promises eternal salvation in the form of a better world,

while also saying the struggle is never ending until the entire planet is spouting their dogs.

It's an ideology of slavery and conquest,

under the guise of humanitarianism and liberation,

and the whole time, you have men like Everart killing anyone who gets in his way and turning the city into a cartel state.

Walpines and the coalition aren't the heroes by any definition, but that doesn't mean for a second the Union or Drosser any better.

They're exactly as bloodthirsty and nihilistic, something actually touched upon in the game.

After the revolution, the pale across the world grew larger, it's still continuing to grow larger.

The way society fought off the pale in the beginning was by building places of worship,

churches, since they would give people spiritual fulfillment and allow for humanity to stave off the pale.

Since that's what it is, human nihilism, entropy, incarnate, the collective consciousness.

merchants of mankind made manifest in the form of a nightmarish entity that destroyed the very universe around it.

The Communists say their ideology is the only one that can stop the pale.

If you read the novel,

the lead developer wrote that takes place in the same universe as the game,

it flat out says the way to stop the pale as communism.

But that's ridiculous.

That book sucks ass.

Don't use side material to justify lore in a game.

promises a better future, all of them.

Communists say it will come from a grand collective working together,

capitalists say it's from self-governance to allow the individual to be the master of their own fate,

fascists it's from the collective becoming stronger as a nation, they're all selling the same product as different terms for it all.

And it's not like communism have a united ideology anyway, I already discussed the possibility of a purity spiral.

The itself shows that you can't get them all together to just collectively believe in infra-materialism.

Manana, a guy who works for the Union and is implied to be a communist, is loyal to the Union.

The one ran by a corrupt mob boss and is seen as they disgusting parody by Dross.

Dross himself doesn't think anyone but him as a communist, everyone else are just posers stealing the label.

Indeed, the skull is an anti-social anarchist who doesn't give two sh*ts about any idea

of a collective good, and is only interested in making sure he gets to sit on the throne at the end of the day.

Now, some people might shoot back and go, well, Everart isn't technically communist.

He's socialist.

There's a difference, to which I say, not really, he's bankrolling a strictly communist newsletter.

He worked with Dross, a nun.

a vowed communist, Droz tried to teach him communist doctrine.

There's really not much of a difference here, it's just two different terms that all mean the same definition.

And it doesn't change the fact that he absolutely intended to have his fellow comrades killed for his own agenda,

that's what he intended to do with the Hardy Boys.

This is supposed to be an ideology of togetherness, and not one of the communists show any side of actually doing that.

All the college students do all day is read Marxists.

I meant Mazovian,

literature, and talk about how everyone except them are just bad communists, doing the exact thing that turns draws into a psychotic homicidal loner.

The is about shutting out all doubt, showing unending loyalty, and nobody's actually ever done that, because it's impossible.

We're human.

human beings,

we're social animals,

we our likes, our dislikes, our families, our connections, the things that keep us from becoming the slaves they want you to be.

When ideology specifically says that art itself is a bourgeoisie invention it must be thrown out,

Dross outright says artists should be sent to a gulag and shot.

Art is a bourgeois establishment, it's enough front to hear.

That should be the immediate sign, this is all bullsh*t.

Art is what makes us what we are.

More than just dumb apes duking it out on a massive ball.

Art is how we find out more about ourselves, how we view the world, our place in it.

It's something not even the communists could rectify.

The Soviet Union had art, they had painters, musicians, even video games and films.

Their state tried to turn them all into propaganda films,

but there were artists that specifically bucked against that and wanted to make art for art's sake.

That's where you get movies like Stalker or The Hand, which had pointed criticisms about the Soviet government.

and its demands to make art solely as a sign of loyalty.

Also, looking down to how survey government over the creator of Tetris, it's a story that will boil your blood.

Let's go and leave them to me, is a game about the failures of communism.

Not just the effects it has on the world, but why it always fails.

Because it demands human beings to stop being human.

To put aside our biases, our connections to the world and blindly put total faith into an ideology.

The point even members of it refer to it being like a religion.

That's impossible, and is doomed to fail.

Whether from sheltered,

intellectuals criticizing,

and everything to the point they call turnip farmers capitalist propagandists,

or the downright evil and criminal that view others around them as obstacles, and have no qualms keep.

killing if it means they get what they want, and honestly, the most heartfelt moment of the game has nothing to do with politics.

There's a side quest that, at first, seems like a complete joke.

You meet a nice lady in the whirling rags who talks about how her and her husband are cryptozoologists,

scientists who look for mythological creatures in the hopes of finding new species of animals.

The game mocks you relentlessly for following this from the voice in your head saying it's not real,

to chem, to the side quest not producing any results.

They're looking for what's known as the Insolendian Fasmid, a type of stick bug rumor to be native in Revashol.

As stated,

the game talks to you like you're an idiot for thinking any of this is true,

for asking about cryptids and showing any sign you might believe the Fasmid exists,

while at the end of the game, when talking with Dross, you notice something is wrong with him.

He's twitching, and is still energetic despite living for decades on this island and dealing with cancer.

You pass a few perception texts to figure out what's going on.

Something is keeping him going.

Not a puppet on strings, but more like a toy, with an old pair of batteries in it.

And then you discover it.

The is real.

It's f*cking real.

The draw has been staying on all this time, contains the only living in salindian fasmid.

Not only can you You can talk to it.

Harry can pass a check that allows him to psychically communicate with the Fasmid.

Now, the Fasmid is basically like a child.

Despite living for centuries, seeing the different stages of history were able to go through, it's very innocent.

Only enough to eat leaves and not much else.

I think we should eat it.

If it's a leaf, we put it in your mouth.

Or a leaf.

Yum yum.

You can talk to it about existence and deeper questions about everything.

The Fasmid's outright scared of blinking because it thinks it might wipe reality away.

It's a genuinely beautiful.

is a sort of true ending for the game, realizing that this creature is still alive and even able to communicate.

You get answers to some smaller questions like where certain items ended up that you couldn't find in the main campaign.

Even establishing that the Fasmid emits a sort of neurotoxin.

It's harmless to humans for the most part, but long-term exposure can rot your mind, which is what happened to draw us.

Exposure the Fasmid bit him far more impulsive and rage-filled, taking his bitterness up a notch into outright manic anger.

That's not to say it's the Fasmid's fault this all happened,

it has no idea it has that effect on humans, and takes decades for it to develop.

All it really did was enhance the traits Dross already had.

He already despised the world and the people in it.

The toxin from the Fasmid just made him lose him.

impulse control.

You have been fine if he simply didn't live alone on an island for over 40 years.

Still, the Fasmid is a fantastic reveal, showing that even a world as bleak and tired as Disco Elysium still has potential for true wonder.

Who knows what else is out there.

One day there could be even more species discovered.

Maybe can find true answers for the pale.

Maybe you can throw all the communists into it so we don't have to deal with their stupid book clubs anymore,

it's just a big world ripe for exploration.

Still, then you get the actual ending of the game.

The debriefing.

After events on the island, Harry and Kim come back and are confronted by Harry's old team.

His partner, a fellow officer from the unit, and a police psychologist.

They run down everything you did.

discovering the truth behind the case to side quests.

The goal is to convince your former partner, a man named John, to let you back to the unit.

Personally, I kind of wanted there to be an option where Harry gives these people the finger and quits because John is a massive asshole.

Yeah, he's burned out from dealing with Harry's mental breakdown, but the man contributed absolutely f*cking nothing to the case.

Harry, a man they know is mentally unstable, was left to handle everything, and they had the gall to judge him based on his performance.

Even after the tribunal when him and Kim are f*cking shot and left wounded,

the two were left to patch themselves up while they didn't even go visit them.

Even though they were in the city.

They were literally in the same bar as them.

No.

A man and a woman sit in the front seat of an armored motor carriage.

The woman is driving.

The man lights a cigarette.

Jean is his name.

The asphalt vanishes under the wheels of the machine.

Ahead, harbor cranes rise to the sky.

Back that chitole.

I called your station after the fight,

the injury was locked in, they told me they sent officers to join you on the site, I'm sure they are worried about you.

That means he hasn't seen them around while you were out.

They're not really worried about you.

If they were, wouldn't they be here?

Yeah, such great friends.

Totally not a piece of thing to do.

There's being tired of dealing with a guy in a downward spiral.

Then there's setting his yard on fire and complaining he didn't reimburse the cost of gasoline.

Still, it's a sort of final boss of the game.

To convince them Harry is still good enough to be a detective and if you did everything right you're allowed back on.

As stated, I kinda wanted a- I don't even want to come back ending.

Would fit the fact Harry's burned out and he's just seen too much.

Maybe some pretty- the style of copy did, like an art cop becomes a critical or successful author, I know.

Regardless, that's Disco Elysium.

It's been a while since I've made a video about a game, and I hope this one lives up to the hype.

Reminder, the playthrough I did was just a singular one.

There's so much detail hidden inside that you could waste weeks trying to find them all.

The studio behind the game ended up being a lightning-in-a-bottle situation,

making some- something absolutely fantastic and still debated back and forth to this day.

I recommend you all sit down and give Disco Elysium a chance.

Even if you have serious disagreements with developers'

politics, which I understand if that's material, people will just outright raise a finger towards and go f*ck you.

I laid out in this video how I heavily disagree with their intended audience, but still find myself enjoying this.

game immensely.

Besides, the studio was bought out by the publisher and all the developers were fired so even if you buy the game they're not getting any money, which is both a fitting

ending for the studio and a tragedy.

Very clearly not every developer was a communist,

I really recommend you guys check out that documentary and see how many people got roped into

this whole thing and sucks they all got smeared by an egomaniac who revealed to be a total hypocrite all he did.

was get a bunch of his communist friends from a far left podcast voice act.

Really that was the extent of it.

He claimed he wrote half the f*cking game and there were tons of developers that came out and said no he's lying and some moments of the game really feel like a hidden f*ck you to the

guy.

Because some of this was so blatant it's honestly astonishing I didn't want to miss it.

And I must repeat that the actual story that happened in Studio Zom fits so well to the themes of the game,

just not the way anyone thought.

Right now,

the fanbase is f*cking livid at the news that there's even more layoffs going on in Studio Zom along with a cancelled sequel and expansion pack for the original Disco Elysium,

and it's something to where they're getting so angry that they're blaming literally everyone else.

It's a thing where people make games was blamed even at the time.

for being biased with their research, even though if you watch the documentary they really weren't.

They did lay hard into individuals that deserved it,

and they simply explored claims that nobody else wanted to look into,

such as Kervitz and his mistreatment of fellow employees, something the fanbase has downplayed to a degree that's honestly kind of disgusting.

I you have stories of a guy who's mentally abusing his employees.

ease and forcing them to crunch and the whole time he's barely working himself.

And the response is, well he's the creator and this is his vision.

Any other company and any other individual,

they'd be writing screed after screed about how this is mistreatment and just the capitalist system at work abusing people,

but because it's a communist and now out of nowhere, well these are just the growing pains to make great art.

And doing all the things that they themselves hate,

and the idea that people make games were responsible for what's going on with the studio now is just stupid.

All they did was release a documentary, a documentary that revealed that these people were not exactly as leftist as they would have you believe.

In fact, they were all over the place disorganized and didn't seem to really like each other.

The idea that a single one...

documentary would affect anything at the company is honestly pretty revealing.

Now tried to pull out a quote from Argo Tulek where he essentially claims that

the documentary did in fact affect the company and it allowed the venture capitalists to purge even more of the workforce,

to which I say,

how would a single documentary do that and obviously this is a process that's been in the works for a long time.

Also, knowing the fact that the games industry all around has been suffering from massive layoffs from company to company.

Studio Zom obviously would not be immune to this,

so once again blaming people make games for this just kind of feels like co*ke,

you the one kid that spoils everything by pointing out what actually happened and they have to beat him down so they can still live

in their delusion that this was a purely Marxist game and there was never any infighting and just capitalism destroying art.

Who cares if Curvitz did some shady and illegal things himself,

because, well, he's a Marxist and what he's fighting for is so important that he can look past those things.

But everyone else, the investors, they're terrible because they're capitalists.

So when they do shady and illegal things, you have to point that out.

Once again,

it's a double standard,

something that I've pointed out throughout the game It's actually of woven into the writing that the Marxism and ideology aspect is all

just puff pieces, and people deep down show you who they really are.

Actually, it appears the Argo quote was completely taken out of context.

He went on to clarify on Twitter that he doesn't blame people make games in the slightest.

his firing.

In fact,

he praised the documentary and said it meant a lot to the developers of Disco Elysium,

who were overshadowed by the slap fight between Kervitz,

his friends, and the executives, even calling it the one good thing that happened to them in 2023.

I doubt for a second that the The radical aspects of the Disco Elysium fanbase will ever have any form of introspection,

in fact they'll just double down and continue to blame everyone but themselves for why the game flopped.

They decided to tout the game as a Communist masterpiece and they were shocked that the

general public didn't really support it enough or even really care when Studio Zom was shut down.

parts of the world, communism is the exact same thing as the Nazis.

So when they hear about Studio Zom and openly communist game studio being shut down,

they basically view it the same thing as the ethnic cleansing studio being shut down.

To them, it's nothing but a net positive for the world because their poison can no longer spread.

Now once again, Disco Elysium is a lot more than the comics.

Communism, but that's what the fan base wanted to push.

So now they get to suffer the consequences and the whole time They'll still be purity spiraling and blaming everything else Beyond their own actions.

That's the problem with a lot of gaming today very little will people actually sit down and play through something They tend to rely on YouTube videos just explain things to them certain franchises

especially struggle with this.

It's just plain sucks to be a Persona fan right now because how many video essays completely miss the point of certain plot elements and millions of people have vastly different views

of the game that was actually there and I'm sure certain fans of Disco Elysium will probably say the same thing about this video.

Regardless, I think it's about time to wrap things up.

This video ended up being kind of a monster, though it definitely needed to be.

This is a very big game, and just a little bit I talked about requires a lot of context.

I didn't even go into all the political quests and how even those have multiple endings.

Still, hopefully this gives you guys a new perspective on Tuscalo Elysium.

If even a capitalist pig like me can find tons of enjoyment in it, there's very clearly something there for anyone to appreciate.

Until next time, please remember to like, comment, and subscribe!

See you guys.

Hey loser, do you want a shirt?

Do you want a T-shirt?

I have shirts now.

Look in the description for a link to a T-shirt you can buy.

If you don't buy the T-shirt, I'll kill your the t-shirt or poison your dog.

If you don't buy the t-shirt, you're going to be the only person in town that does not have a t-shirt.

Everyone's going to look at you.

there's gonna be social consequences to not having one of these t-shirts I'm now

making express threats of violence against you if you do not buy my t

-shirt I will call the police tell them how they're not you know you're not buying

my shirt they're gonna plant crack in your house and they're gonna arrest you

and then beat you up in a jail cell by my ["Pomp and .

You

Trancy - YouTube AI Phụ đề song ngữ & Trình dịch ngôn ngữ Pro (2024)

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